End game raiding gearing philosophies, Gemming and Enchanting
Gearing Philosophy
Speccing and glyphing is fairly easy, there are no random factors in it. Gearing though is a bit of a hassle.
Fortunately for us, Blizz in all it's wisdom has decided to ease up the entry lvl gear. By facilitating the previous tiers sets, as well as some random goodies, easily attainable with the help of a few friend.
In the Holy paladins particular case, it is our objective to maximize the time we can use Holy Light. Since any less than this spell, during high damage phases in boss encounters, will not be enough to keep our tanks up. So in order to do this we must try to max out our mana pool and mana regen mechanics, as well as strike a balance with our through output, as in Spellpower and Haste.
How do we achieve this?, by setting goals to complete.
Intellect
Int is our main stat, it provides us with mana, spell crit. and to a lesser degree a bit of SP, All through talents. And as if it wasnt enough it will provide us with mana regen through our very nice 1 min CD Divine Plea, as you can see the larger our mana pool the larger our mana regen too.
Spell Power
SP should hover between 2800 to 3000, any more is overkill(at least for regular icc10), not that the occasionall power burst from a trink aint welcomed, here we are just looking at the base unbuffed stats.
Haste
Anything under 640 haste is not advisable, this is without adding the Judgements of the Pure buff. Just know that when you hit the magic number, 676 haste, you are officially at the GCD (Global Cooldown) cap, as in you GCD has gone from 1.5 secs to 1.0 secs flat, and your Flash of Light has also been reduced to a 1 second cast. Still, any more you can get WILL improve the casting time of Holy Light. None the less keep in mind that the more spells you cast, the higher the mana consumption is.
Gems
This is an easy thing to do, at least the basics are, though there is room for tweaking for more experienced paladins, since this is a guid i will keep it simple.
Meta Gem - Insightful Earthsiege Diamond
NO, there are no other valid options, sp doesnt mean much, 2% more mana or 2% more int, actually can't top 21 int, also this gem has a chance of 5% to proc for 600 mana on every cast, with an internal cd of 15 secs between procs. Which means about 4500 mana regenerated over the course of a 5 min fight.
TLDR 21 int + an average of 75mp5 every 5 min encounter.
As a Holy Light paly, there are almost no gem socket bonuses worth taking, and even on the event that there happens to be one, it is usually located in the head piece, so to take advantage of this and satisfy the meta gem requirement, we will use 1 Nightmare Tear there. Every other socket should be Gemmed with Brilliant King's Amber. For all the various reasons stated above.
Enchanting
Here i will just post the best itemized chants per piece of gear to keep it simple, excluding the profession specific perks.
Head - Arcanum of Blissful Mending from The Wyrmrest Accord once you hit revered with them.
Shoulders - Greater Inscription of the Crag from the Sons of Hodir once u hit exalted with this Faction.
Cloak - Enchant Cloak: Greater Speed
Chest - Enchant Chest: Powerful Stats
Wrists - Enchant Bracers: Superior Spell Power
Gloves - Enchant Gloves: Exceptional Spellpower
Belt - Eternal Belt Buckle, for an extra gem socket, no matter wich profession you have.
Legs - Sapphire Spellthread
Boots - Enchant Boots: Tuskarr's Vitality, although not a through output chant the speed increase helps with the mobility required for many of the end game raiding encounters.
Shield - Enchant Shield: Superior Intellect
Final Comments
This is it for part three as a bonus heres a profile for easy to obtain starting gear through badges, except for the Tears of the Vanquished trink that comes from Trial of the Champion regular 5 man instance.
No comments:
Post a Comment