So we are at the end of the expansion, and all possible builds have been explored. All the Big names have already ran the math and tested them to full effect. Here's a comprehensive guide on how to create an efficient progression encounter build.
But first a few, things that everyone should know. The current holy paladin community feels that other than Holy Light, ther is no other usefull spell, i will disgree, but to be fair this IS our main heal, and should be used appropietly. So this build will reflect that.
Trees
Holy tree
Tier 1
Spiritual Focus A 70% pushback reduction, also enough to move onto tier 2 of the tree. 5/5
Seals of the Pure a purely offensive talent, with no benefit whatsoever to our helaing prowess, 0/0
Tier 2
Healing Light a 12% boost to our healing spells 3/3
Divine intelect 10% increase to our mana pool, crit ans spell power gained from intelect. 5/5
Unyielding Faith a pvp talent, skip it. 0/2
Tier 3
Aura Mastery Once a pvp talent, now a great mitigation tool for elemental raid dmg. 1/1
Illumination Mana regen for casting heling spells, not as OP as it used to be but a pre req. for other talents, no wasted points here. 5/5
Improved Lay on HandsAnother must have, coupled with both its glyphs it will be usable once per encounter, either as an OH SHIT! heal or a mana source. 2/2
Tier 4
Improved concentration aura Another PvP talent. 0/3
Improved Blessing of Wisdom a huge boost to our mana regen, take it. 2/2
Blessed Hands a poor talent, in end game raiding saving a slight bit of mana on spell we might not need to use is poor talent itemization. Since we have enough points to move onto the next tier. 0/2
Tier 5
Pure of Heart PvP talent, skip it. 0/2
Divine Favor A crit on demand!, take it, coupled with our regen mechanic on crits, it makes for a great cooldown. 1/1
Sanctified Light Another through output boost. 3/3
Tier 6
Purifying Power PvP talent.0/2
Holy Power More through output, in the form of crit. 5/5
Tier 7
Light's Grace Through output in the form of haste for our main heal. 3/3
Holy Shock Our only non proc talented insta heal, Take it. 1/1
Blessed Life Apurely PvP talent, skip. 0/3
Tier 8
SAcred cleansing pvp talent, skip. 0/3
Holy Guidance more through output, in the form fo spell power, for stacking our main stat, INT. 5/5
Tier 9
Divine Illumination 15 sec 50% mana cost reduction, OP much?? rofl, great CD to burst in hevy duty situations, with no time for mana regen cds. 1/1
Judgements of the Pure 15% haste buff, lasts 1 min and gets refreshed by judging. 5/5
Tier 10
Infusion of Lightit gives us a solid reason to use holy shock, as well as provides us our HoT effect. 2/2
Enlightened Judgements it might seem like a PvP talent, but its strategic value is gret, since it allows us a greter range with which to refresh our haste buff. 2/2
Tier 11
Beacon of Light Finally our 51 pointer, it allows us to duplicate all heals onto the target of this spell, in 10 man making us responsible for both tanks, and in 25 man, allowing us to help with some spot healing without disregarding our assigned tank. 1/1
Brief thoughts
in this particular build we will not go for any of the offensive utility of the ret tree, since its the objective of this buid to increase our mitigation cd's.
Protection tree
Tier 1
Divinity a 5% buff to our out going heals, which also stacks wit itself when healing ourself, this coupled with beacon is a great boost when only healing our main tank. 5/5
Divine Strenght a threat/dps talent, skip. 0/5
Tier 2
Stoicism a pvp talent, yet we need the points to move down the tree and its far better than a 3% avoidance increase, since we should never be the target of any melee attack. 3/3
Guardians favor Also a pvp talent, but it does provide raid utility by reducing the cd of Hand of Protection, allowing you to save that random dpser that doesnt watch agro when adds show up.
Anticipation, avoidance talent, purely tank specific. 0/5
Tier 3
Divine Sacrtifice purely a pre req talent, so we'll just dump the points here and look on to its improved form next tier. 1/1
Improved Righteous Fury As paladins we have the least threat generating healing spells, and need not to spec into threat reduction. So even though this increases threat, it also reduces all incoming damage by 6%, which is a load of dmg. Plus we need the point to move down the tree. 3/3
Thoughness unfortunately we still need to dump 1 more point to move further down, and being all previous talents are pretty much worthless, 1 point here is more than enough. 1/5
Tier 4
Divine Guardian, or as we fondly wall it bubble raid wall. 20% reduced dmg for all the raid, increased duration for Sacred Shield as well as increased absorption. 2/2
Improved Hammer of Justice not worth the utility it provides, having other clasess much better suited to interrupt duty. 0/2
Improved Devotion Aura we will put our last 2 points here, since it will give us a passive 4% increase to our heals, no matter which aura we have on. 2/3
Final comments on Build
In the end you build should look like this HOLY END GAME UTILITY BUILD. this is it for part 1, will see you soon with part 2 glyphs
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