Glyphs
Major
This are the game changers, the modify your playstyle and the power of your spells or their utility.
Glyph of Divinity
If you've followed this guide so far, you picked up Improved Lay on Hands. This improves it's utility. By augmenting its utility, providing you with a bit of mana regen whilst blowing your OH SHIT! heal, or twice the amount by casting it on yourself, to keep those heals going.
Gliph of Holy Light
This is THE staple glyph if there is one. Basically, it provides small heals to up to 5 additional targets near the original one, for 10% of the original value. This is particularly useful when we have both tanks stacking up and have Beacon of Light on one of them and Sacred Shield on the other. This way you can Holy Light the second tank and the first will benefit from the duplicate heal and the splash as well, plus 4 more melee will do too.
Glyph of Seal of Wisdom
This is a great mana management tool. Two reasons why. First it provides a steady 5% cost reduction on all your healing spells. Second, since your seal of wisdom is up every judgement is capable of proc'ing it, providing you with a 4% mana return for the seal proc part and a 2% health/mana return on the judgement part, depending whether you judged Judgement of Light or Judgement of Wisdom
Minor
Regarding minor glyphs there is only 2 that provide you as a Holy paladin with any benefits.
Glyph of Lay on Hands
which furtherly reduces the cool down of Lay on Hands by 5 minutes, for a total cd of 11 min, making it possible to use it once per encounter.
Glyph of Blessing of Wisdom
This one provides you with a bit of flexibility when buffing either solo content, by saving you reagents or a a personal blessing different from the class wide one u can provide to other paladins.
The Third minor is mostly inconsequential.
Stay tuned for Part 3 Gearing philosophies, gemming and enchanting.
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